Persistent Compute Objects, or picos, are tools for modeling the Internet of Things. A pico represents an entity—something that has a unique identity and a long-lived existence. Picos can represent people, places, things, organizations, and even ideas.
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A summary is located at Picos: Persistent Compute Objects
Pico Building Blocks
The following sections will discuss the various concepts in the pico ecosystem. The following diagram shows the relationship and interactions between between those concepts.
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Once the response has been returned, the pico waits for another event.
KRL
KRL Rulesets execute inside a persistent compute object, or pico.
While rulesets are the primary organizing feature of KRL, you cannot program KRL without understanding picos.
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