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Learning Objective

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A module is defined on Google as "any of a number of distinct but interrelated units from which a program may be built up." Some classic examples of modules you may have worked with are program libraries or packages. If you've ever seen an "import" or "include" at the top of a file, you are taking advantage of some module.

In KRL, there are two primary use cases for using modules:

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urlhttps://www.youtube.com/watch?v=kqDSPdGss0I&feature=youtu.be

Modules

Modules make KRL programming easier. KRL has a powerful parameterized module facility. 

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