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Overview

Warning
titleOut of Date

The content on this page has not been updated to be consistent with the 1.0 release of the pico engine. 

The ruleset is the unit of compilation for KRL. Each ruleset has an identifier (RID), and its source code is located somewhere on the Internet, and thus it has a URL. You as a KRL developer choose where to locate the source code. For applications involving only your laptop, you may choose to locate the source code in your file system. In this case a ruleset's URL will use the file:// scheme.

A ruleset can only be executed when it is installed in a pico. It can only be installed in a pico when it has been registered with the pico engine which hosts that pico. Installing a ruleset in a pico is not done here, but rather in the Rulesets tab of the My Picos page.

The engine rulesets page is one way for you to manage the source code and registration of your rulesets. However, it does not help you place them somewhere on the Internet, nor does it have the ability to save them to your local file system. You will need to do that separately, using other tools.

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